5th Edition, cannibalised. One class, one subclass, and the world is Dagea. Anything in the accent colour opens — a window you can drag and park on desktop, a panel on a phone.
Create
Human, and . Fighter, . Magic belongs to monsters; every other kind of person is a story told to children.
Majors
Strength, Dexterity, Constitution. Choose one array and assign its three numbers as you like.
17 · 15 · 13
One thing you are the best in the room at, and one you are not.
15 · 15 · 15
No hole to cover. No number anyone remembers either.
Minors
Intelligence, Wisdom, Charisma. Choose one array and assign its three numbers as you like.
12 · 10 · 8
One of them is a personality. One of them is a liability.
10 · 10 · 10
Unremarkable in every direction, which is its own kind of useful.
Human
2 points, +1 to an ability score each, to a maximum of +2 on any one — both may go on the same ability. You also get 1 skill and 3 feats.
Skills
5 in total: 1 from Human, 2 from Fighter, 2 from Background.
Background
+2 to Intelligence, Wisdom, or Charisma, and double proficiency in one skill under it. Then 2 experiences — see below.
Saving throws and hit points
Constitution, and either Strength or Dexterity. 10 + your Constitution modifier, every level. Nobody rolls.
Fighter
Warlord is the only archetype, so the table names its features where the book would have said “Martial Archetype”.
| Level | Prof. | Sup. Die | Features |
|---|---|---|---|
| 1 | +2 | — | , |
| 2 | +2 | d6 | , |
| 3 | +2 | d6 | , |
| 4 | +2 | d6 | Ability Score Improvement |
| 5 | +3 | d8 | |
| 6 | +3 | d8 | Ability Score Improvement |
| 7 | +3 | d8 | |
| 8 | +3 | d8 | Ability Score Improvement |
| 9 | +4 | d8 | |
| 10 | +4 | d8 | |
| 11 | +4 | d10 | |
| 12 | +4 | d10 | Ability Score Improvement |
| 13 | +5 | d10 | |
| 14 | +5 | d10 | Ability Score Improvement |
| 15 | +5 | d10 | |
| 16 | +5 | d10 | Ability Score Improvement |
| 17 | +6 | d12 | |
| 18 | +6 | d12 | |
| 19 | +6 | d12 | Ability Score Improvement |
| 20 | +6 | d12 | , |
Fighting Style
11 styles · tap to read
Maneuvers
One per attack, and the tells you when it happens. Tap to build a list; it keeps itself and counts nothing against you.
Nothing matches that.
Discontinued 2
- Berserking Stance Stance You can expend one Superiority Die and use a bonus action. You enter into a berserk state of mind. You may roll the Superiority Die to gain a number of temporary hit points equal to the rolled amount + your proficiency bonus. While you are berserking, you gain resistance to bludgeoning, piercing, and slashing damage, and you cannot use any Superiority Dice. This berserk mode ends when you choose to on your turn, when a minute passes, or when you are incapacitated.
- Stunning Attack AttackConstitution save When you hit a creature with a weapon attack, you can expend one Superiority Die. You add the Superiority Die to the attack's damage roll, and the target must make a Constitution saving throw. On a failed save, it is stunned until the end of your next turn.
Feats
Three at 1st level, from an . .
No feat matches that.
Rules
Everything not on this list is 5e until it gets in the way.
Hit points
1d10 hit die, never rolled: 10 + your Constitution modifier per level.Off-hand weapon fighting
A light weapon in your off-hand may be used for a bonus-action attack, with no ability modifier on the damage unless it is negative.Gambit attacks
Declare any number of remaining attacks that share an attack bonus, roll once for all of them, and sum the damage on a hit.Cleaving
Excess damage from a killing blow carries into another creature within your reach whose AC is the same or lower.Exotic gear
Everyone can use every weapon and every suit of armor. Anything carrying the exotic tag is the exception and needs special training first.Tools and languages
Gone. Two experiences replace them — short phrases about what you have been, argued for at the table.