
Mascot
Des Koala
Flip Effect Monster · Beast · Level 3 · ATK 1100 / DEF 1800
FLIP: Inflict 400 damage to your opponent for each card in their hand.
- Cards
- 41
- Monsters
- 16
- Spells
- 10
- Traps
- 15
How it plays
The plan is two halves: stop my opponent from ever landing an attack, then win on effect damage while they’re stuck.
The lock
Gravity Bind and Level Limit - Area B keep anything big from swinging. Nightmare’s Steelcage and Swords of Revealing Light buy turns outright, and Mask of the Accursed shuts down whatever slips through. Marshmallon, Mecha-Dog Marron and Shiba-Warrior Taro hold the field, while Mirror Force, Magic Cylinder and Dimension Wall punish anyone who attacks anyway.
The burn
Des Koala and Secret Barrel count my opponent’s cards against them, and Ceasefire flips every face-down monster for damage. Just Desserts, Stealth Bird and Ebon Magician Curran chip away every turn the lock holds, Lava Golem and Ojama Trio clog their side of the field, and Wave-Motion Cannon plus Chain Strike close it out once the game has dragged on long enough.
The deck list
Forty-one cards. Tap any line for the card text.
Monsters 16
1 Lava Golem★8
Effect Monster · Fiend · ATK 3000 / DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
On YGOPRODeck ↗1 Blast Sphere★4
Effect Monster · Machine · ATK 1400 / DEF 1400
If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
On YGOPRODeck ↗1 Mecha-Dog Marron★4
Effect Monster · Machine · ATK 1000 / DEF 1000
When this card is destroyed by battle and sent to the Graveyard, inflict 1000 damage to both players. When this card on the field is destroyed and sent to the Graveyard except by battle, inflict 1000 damage to your opponent.
On YGOPRODeck ↗3 Des Koala★3
Flip Effect Monster · Beast · ATK 1100 / DEF 1800
FLIP: Inflict 400 damage to your opponent for each card in their hand.
On YGOPRODeck ↗1 Marshmallon★3
Effect Monster · Fairy · ATK 300 / DEF 500
Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.
On YGOPRODeck ↗3 Stealth Bird★3
Effect Monster · Winged Beast · ATK 700 / DEF 1700
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
On YGOPRODeck ↗1 Ebon Magician Curran★2
Effect Monster · Spellcaster · ATK 1200 / DEF 0
During your Standby Phase, inflict 300 damage to your opponent for each monster they control.
On YGOPRODeck ↗3 Mecha Bunny★2
Effect Monster · Machine · ATK 800 / DEF 100
When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
On YGOPRODeck ↗1 Shiba-Warrior Taro★2
Tuner Monster · Beast-Warrior · ATK 800 / DEF 600
This card cannot be destroyed by battle. When a card on the field is destroyed by battle or by a card effect, return this face-up card to its owner's hand.
On YGOPRODeck ↗1 Arcana Force 0 - The Fool★1
Effect Monster · Fairy
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.
On YGOPRODeck ↗
Spells 10
1 Chain Strike
Spell Card · Quick-Play
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
On YGOPRODeck ↗1 Level Limit - Area B
Spell Card · Continuous
Change all face-up Level 4 or higher monsters to Defense Position.
On YGOPRODeck ↗2 Mask of the Accursed
Spell Card · Equip
The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
On YGOPRODeck ↗2 Nightmare's Steelcage
Spell Card · Normal
This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.
On YGOPRODeck ↗1 Swords of Revealing Light
Spell Card · Normal
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
On YGOPRODeck ↗3 Wave-Motion Cannon
Spell Card · Continuous
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
On YGOPRODeck ↗
Traps 15
1 Ceasefire
Trap Card · Normal
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
On YGOPRODeck ↗2 Dimension Wall
Trap Card · Normal
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
On YGOPRODeck ↗1 Gravity Bind
3 Just Desserts
2 Magic Cylinder
Trap Card · Normal
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
On YGOPRODeck ↗1 Mirror Force
Trap Card · Normal
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
On YGOPRODeck ↗1 Nightmare Wheel
Trap Card · Continuous
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
On YGOPRODeck ↗2 Ojama Trio
Trap Card · Normal
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
On YGOPRODeck ↗2 Secret Barrel
Trap Card · Normal
Inflict 200 damage to your opponent for each card in their hand and for each card they control.
On YGOPRODeck ↗