
Commander
Kami of the Crescent Moon
Legendary Creature — Spirit
At the beginning of each player's draw step, that player draws an additional card.
- Cards
- 100
- Lands
- 36
- Spells
- 64
- Avg. MV
- 3.34
Mana curve spells by mana value
Card types the 99
- Creatures 7
- Instants 18
- Sorceries 11
- Artifacts 22
- Enchantments 5
- Lands 36
How it plays
Kami is not a commander most would associate with cEDH levels of play, but there are a few fronts I lean into that make it an unsuspecting powerhouse. I’ve played this commander for the better part of a decade and continue to refine it.
Card draw is stax in disguise
The most obvious front is that I’m giving everyone impartial card draw. That’s really just stax in disguise. When everyone is drawing extra and rarely missing a land drop, the chances the other players have an answer for any given problem shoot up dramatically. With our excess of counterspells, playing this deck smart means letting people answer the smaller issues themselves, which works to our benefit without drawing any of the ire.
Everyone likes extra cards
The second front is psychological. Everyone likes extra card draw, and I’ve often been asked to play this deck despite its high win rate. It lets players do everything but win, and that’s a fun feeling, although it comes with its fair share of frustration after repeated wins and comboing “out of nowhere”.
Nothing worth attacking
Finally, since I allow these “problems” onto the field, my own board is thin: things that help my fellow players draw more cards, and some mana rocks. Everyone else looks like they’re on the verge of winning all the time, so I don’t draw much in-game attention.
The pieces
Howling Mine, Temple Bell, Dictate of Kruphix, Well of Ideas and Font of Mythos pile extra cards on top of Kami’s. A wall of counterspells (Mana Drain, Force of Will, Cryptic Command, Pact of Negation and more) decides which of the table’s answers and threats resolve. Twenty-two artifacts, most of them mana rocks, pay for it all, and Reliquary Tower means I never discard at end of turn.
When the moment comes, one of the loops below makes infinite mana and Laboratory Maniac turns an empty library into a win. Show and Tell into Omniscience or Kozilek is the shortcut.
The deck list
Grouped by card type, cheapest first. Tap any card to see it, and drag the window by its title to park it beside the list.
Creatures 7
1 Snapcaster Mage
Creature — Human Wizard
On Scryfall ↗Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
1 Laboratory Maniac
Creature — Human Wizard
On Scryfall ↗If you would draw a card while your library has no cards in it, you win the game instead.
1 Trinket Mage
Creature — Human Wizard
On Scryfall ↗When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
1 Phyrexian Metamorph
Artifact Creature — Phyrexian Shapeshifter
On Scryfall ↗(U/P can be paid with either U or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
1 Solemn Simulacrum
Artifact Creature — Golem
On Scryfall ↗When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
1 Palinchron
Creature — Illusion
On Scryfall ↗Flying
When this creature enters, untap up to seven lands.
2UU: Return this creature to its owner's hand.
1 Kozilek, Butcher of Truth
Legendary Creature — Eldrazi
On Scryfall ↗When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Instants 18
1 Pact of Negation
Instant
On Scryfall ↗Counter target spell.
At the beginning of your next upkeep, pay 3UU. If you don't, you lose the game.
1 High Tide
Instant
On Scryfall ↗Until end of turn, whenever a player taps an Island for mana, that player adds an additional U.
1 Mystical Tutor
Instant
On Scryfall ↗Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
1 Arcane Denial
Instant
On Scryfall ↗Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
1 Cyclonic Rift
Instant
On Scryfall ↗Return target nonland permanent you don't control to its owner's hand.
Overload 6U (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
1 Dramatic Reversal
1 Mana Drain
Instant
On Scryfall ↗Counter target spell. At the beginning of your next main phase, add an amount of C equal to that spell's mana value.
1 Muddle the Mixture
Instant
On Scryfall ↗Counter target instant or sorcery spell.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 Pull from Tomorrow
1 Disallow
Instant
On Scryfall ↗Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
1 Forbid
Instant
On Scryfall ↗Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
1 Cryptic Command
Instant
On Scryfall ↗Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
1 Foil
Instant
On Scryfall ↗You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
1 Mindbreak Trap
Instant — Trap
On Scryfall ↗If an opponent cast three or more spells this turn, you may pay 0 rather than pay this spell's mana cost.
Exile any number of target spells.
1 Turnabout
Instant
On Scryfall ↗Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
1 Force of Will
Instant
On Scryfall ↗You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
1 Gush
Instant
On Scryfall ↗You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
1 Spell Swindle
Instant
On Scryfall ↗Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "T, Sacrifice this token: Add one mana of any color.")
Sorceries 11
1 Braingeyser
1 Fascination
1 Merchant Scroll
Sorcery
On Scryfall ↗Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
1 Mind Spring
1 Transmute Artifact
Sorcery
On Scryfall ↗Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay X, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
1 Day's Undoing
Sorcery
On Scryfall ↗Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
1 Show and Tell
Sorcery
On Scryfall ↗Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
1 Windfall
Sorcery
On Scryfall ↗Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
1 Acquire
Sorcery
On Scryfall ↗Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
1 Beacon of Tomorrows
Sorcery
On Scryfall ↗Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
1 Enter the Infinite
Sorcery
On Scryfall ↗Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Artifacts 22
1 Mana Crypt
Artifact
On Scryfall ↗At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
T: Add CC.
1 Mana Vault
Artifact
On Scryfall ↗This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
T: Add CCC.
1 Sensei's Divining Top
Artifact
On Scryfall ↗1: Look at the top three cards of your library, then put them back in any order.
T: Draw a card, then put this artifact on top of its owner's library.
1 Sol Ring
1 Anvil of Bogardan
Artifact
On Scryfall ↗Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
1 Grim Monolith
Artifact
On Scryfall ↗This artifact doesn't untap during your untap step.
T: Add CCC.
4: Untap this artifact.
1 Howling Mine
Artifact
On Scryfall ↗At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
1 Isochron Scepter
Artifact
On Scryfall ↗Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
2, T: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
1 Sapphire Medallion
1 Surveyor's Scope
Artifact
On Scryfall ↗T, Exile this artifact: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
1 Basalt Monolith
Artifact
On Scryfall ↗This artifact doesn't untap during your untap step.
T: Add CCC.
3: Untap this artifact.
1 Commander's Sphere
Artifact
On Scryfall ↗T: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
1 Extraplanar Lens
Artifact
On Scryfall ↗Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
1 Oblivion Stone
Artifact
On Scryfall ↗4, T: Put a fate counter on target permanent.
5, T, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
1 Rings of Brighthearth
Artifact
On Scryfall ↗Whenever you activate an ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy.
1 Temple Bell
1 Font of Mythos
Artifact
On Scryfall ↗At the beginning of each player's draw step, that player draws two additional cards.
1 Hedron Archive
1 Thran Dynamo
1 Gauntlet of Power
Artifact
On Scryfall ↗As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
1 Gilded Lotus
1 Caged Sun
Artifact
On Scryfall ↗As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Enchantments 5
1 Copy Artifact
Enchantment
On Scryfall ↗You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
1 Power Artifact
Enchantment — Aura
On Scryfall ↗Enchant artifact
Enchanted artifact's activated abilities cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.
1 Dictate of Kruphix
Enchantment
On Scryfall ↗Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
1 Well of Ideas
Enchantment
On Scryfall ↗When this enchantment enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
1 Omniscience
Lands 36
33 Island
1 Reliquary Tower
1 Strip Mine
1 Terrain Generator
Land
On Scryfall ↗T: Add C.
2, T: You may put a basic land card from your hand onto the battlefield tapped.
The combos
Tap a piece to pull up the card, so the maths can be checked.
Infinite colourless mana
Power Artifact on a Monolith
1 Power Artifact
Enchantment — Aura
On Scryfall ↗Enchant artifact
Enchanted artifact's activated abilities cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.
1 Basalt Monolith
Artifact
On Scryfall ↗This artifact doesn't untap during your untap step.
T: Add CCC.
3: Untap this artifact.
Power Artifact cuts Basalt Monolith's untap cost from three to one. It taps for three, so every loop nets two. Grim Monolith works too: its untap drops to two and each loop nets one.
Infinite colourless mana
Rings and Basalt
1 Rings of Brighthearth
Artifact
On Scryfall ↗Whenever you activate an ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy.
1 Basalt Monolith
Artifact
On Scryfall ↗This artifact doesn't untap during your untap step.
T: Add CCC.
3: Untap this artifact.
Tap Basalt for three and pay that to start untapping it, then pay two to copy the untap with Rings. The copy untaps it first, so it taps again before the original resolves. With two spare mana to start, each loop nets one.
Infinite mana, infinite untaps
Scepter and Reversal
1 Isochron Scepter
Artifact
On Scryfall ↗Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
2, T: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
1 Dramatic Reversal
Imprint Dramatic Reversal on the Scepter. Once the rocks make three or more mana (Sol Ring and Grim Monolith will do), each activation untaps every rock and the Scepter itself, with mana to spare.
Infinite blue mana
Palinchron at high tide
1 Palinchron
Creature — Illusion
On Scryfall ↗Flying
When this creature enters, untap up to seven lands.
2UU: Return this creature to its owner's hand.
1 High Tide
Instant
On Scryfall ↗Until end of turn, whenever a player taps an Island for mana, that player adds an additional U.
With seven Islands and High Tide resolved, Palinchron untaps them for fourteen blue. Four bounces it, seven recasts it, and three is left over each time. Caged Sun or Gauntlet of Power naming blue does the same job.
Win the game
The win
1 Laboratory Maniac
Creature — Human Wizard
On Scryfall ↗If you would draw a card while your library has no cards in it, you win the game instead.
1 Braingeyser
Any infinite mana above goes into Braingeyser (or Mind Spring) targeting myself for more cards than my library holds. With Laboratory Maniac out, the draw from an empty library wins instead.
Cards I’m considering
The maybe pile. Thassa’s Oracle would be a second way to win off an empty library, and Fierce Guardianship and Flare of Denial are more counters that cost no mana.
1 Retraced Image
Sorcery
On Scryfall ↗Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
1 Season of Weaving
Sorcery
On Scryfall ↗Choose up to five P worth of modes. You may choose the same mode more than once.
P — Draw a card.
PP — Choose an artifact or creature you control. Create a token that's a copy of it.
PPP — Return each nonland, nontoken permanent to its owner's hand.
1 Fierce Guardianship
Instant
On Scryfall ↗If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
- ✓Mana DrainAlready in the deck
1 Spellseeker
Creature — Human Wizard
On Scryfall ↗When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1 Thassa's Oracle
Creature — Merfolk Wizard
On Scryfall ↗When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each U in the mana costs of permanents you control counts toward your devotion to blue.)
1 Sakashima of a Thousand Faces
Legendary Creature — Human Rogue
On Scryfall ↗You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
1 Flare of Denial
Instant
On Scryfall ↗You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
1 Narset's Reversal
Instant
On Scryfall ↗Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
1 High Fae Trickster
Creature — Faerie Wizard
On Scryfall ↗Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
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