The Root

Not an organisation so much as a habit of the countryside: people who handle their own affairs outside official channels and prefer to be left alone.

The Root is the name given to everything that happens outside the official record. It covers the smuggler who moves wool past a toll house, the wise woman who sets bones and sells fever drafts, the fence in a city’s shadow quarter who can turn a stolen chain into coin nobody can trace, and the old families in the deep country who keep to practices the Church would rather they did not. None of these people would describe themselves as members of anything. Put a stranger’s cart in a ditch on a bad road, and they turn out to know each other.

What holds it together

Three understandings, learned rather than taught. Do not bring official attention down on everyone. Pass on what keeps people alive — which magistrate is taking bribes, which ford is watched, which winter fever is going round and what answers it. Help where you can afford to, and do not ruin yourself doing it.

There is no leadership. Certain people are consulted: an elder whose judgement has held up for forty years, a hedge witch with a reputation that reaches three villages out, a criminal old enough to have outlived every rival. Their authority stops precisely where people stop listening.

Regional character

The Root is not one culture. In Waldheim it is communal and frankly old-religious, tied up with the observances the forest villages never abandoned — things left at the treeline, days marked that appear on no church calendar. Nobody local finds this remarkable, and the Church has largely stopped making a point of the matter.

In rural Kornfeld it is thinner and more practical: herb knowledge, quiet lending between farms, livestock and grain that move without troubling a tax roll. In Kronstadt and the other cities it is simply the underworld, more individual and considerably more criminal, and the country Root regards it with mild distaste.

What it deals in

Goods across borders without duty. Refuge. False papers and new names. Loans to people no bank would consider. Remedies — some of them genuinely good, since a village midwife generally knows more about a village than a physician does. Charms and blessings, which buyers pay for and sellers rarely guarantee.

Above all, information. The Root hears from people official structures never interview: tinkers, poachers, bargemen, the servants of important houses. It knows about places that do not appear on a chart, and it knows them a season before anyone in Kirchberg does.

Approaching it takes knowing the form. You do not ask a hedge witch for help outright and you never thank her afterwards; you leave what you brought — a hen, a sack of flour, a day’s work owed — on the step and go. In several districts a length of red thread on a gatepost means the house will not ask where you have come from.

Reputation

The Root has the widest moral range of any faction in Feldia, and both ends of it are real. Its people have hidden families from an unjust hanging, fed villages through a requisition, and taken in women with nowhere else to go. Its people have also run stolen goods, extorted shopkeepers, and helped men escape punishments they had thoroughly earned. Morality here is a matter of the individual, not of principle, and the network has never pretended otherwise.

What it does hold in common is a hostility to power that dresses itself as legitimacy. A lord who ruins his tenants, a churchman who hoards what he knows, a merchant who sells bad flour to people with no other option — these attract a kind of attention that does not go through a magistrate, and does not always stop where a court would.

The ugliest charge against the Root concerns the unicorn horn farms of the Kornfeld steppe. Licensed ranchers say plainly that the smuggling networks run them; the Root, when it answers at all, says the ranchers are the ones with the herds and the profit. Nobody disputes that the farms exist. Country people who have been near one do not talk about it much.

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Transcribed from Factions/The Root.md in the Dagean Vault, which is not published. The vault is canon; this drifts from it until somebody re-transcribes.